Integrate trust into
your game

TIMA gives your game verified player identities, behavioral anti-cheat, and access to a verified creator network. One API, three products, zero kernel drivers.

Three products, one integration

TIMA ID for Studios

Verify player identities before they enter your game. Check trust scores, link accounts, and reduce smurfing and ban evasion with a single API call.

TIMA Shield for Studios

Server-side behavioral anti-cheat. Send us gameplay telemetry — we'll detect anomalies, flag cheaters, and enforce bans across every TIMA-integrated game.

TIMA Creator for Studios

Access a verified creator marketplace. Browse real stats, send partnership invitations, manage sponsorships, and create custom badges for your game's creators.

Better trust,
better retention

Studios that integrate TIMA give their players a cleaner, fairer experience — and that translates directly into retention, engagement, and revenue.

1

Reduce cheating by 90%+

Behavioral analysis catches cheaters that kernel-based solutions miss. Cross-game bans prevent ban evasion.

2

Zero client overhead

100% server-side. No driver installations, no compatibility issues, no player complaints about performance.

3

Verified player identities

Know who's playing your game. Trust scores tell you instantly if a player is legitimate or a repeat offender.

4

Creator discovery

Find the right creators for your game with verified, tamper-proof stats. No more guessing who's real.

// Verify a player's TIMA ID
POST https://api.eligibled.com/v1/verify
Authorization: Bearer {API_KEY}
Content-Type: application/json

{
  "tima_id": "TIMA-8K2M-X9NP-4R7Q"
}

// Response
{
  "verified": true,
  "trust_score": 87,
  "active_bans": 0,
  "verification_level": "enhanced"
}
// Unity C# — TIMA SDK
using TIMA.SDK;

var tima = new TIMAClient("your_api_key");

// Verify player on login
var result = await tima.VerifyPlayer(timaId);
if (result.TrustScore > 50) {
  AllowMatchmaking(player);
}
// Unreal C++ — TIMA Plugin
#include "TIMASubsystem.h"

void AMyGameMode::OnPlayerLogin() {
  auto* TIMA = GetGameInstance()
    ->GetSubsystem<UTIMASubsystem>();
  TIMA->VerifyPlayer(TimaId,
    [](const FTIMAResult& R) {
      if (R.TrustScore > 50)
        AllowMatch();
    });
}
// JavaScript / Node.js
const response = await fetch(
  'https://api.eligibled.com/v1/verify', {
  method: 'POST',
  headers: {
    'Authorization': `Bearer ${API_KEY}`,
    'Content-Type': 'application/json'
  },
  body: JSON.stringify({
    tima_id: 'TIMA-8K2M-X9NP-4R7Q'
  })
});
const data = await response.json();

Up and running in hours,
not months

REST API with comprehensive documentation. Works with any game engine — Unity, Unreal, Godot, custom. SDKs coming soon.

📄

REST API

Clean, documented endpoints. JSON responses. Standard auth. If you can make HTTP requests, you can integrate TIMA.

🔌

Webhooks

Get real-time notifications for ban events, trust score changes, and creator activity. Subscribe to what matters.

📊

Dashboard

Studio dashboard with analytics, player management, ban controls, and creator partnerships — all in one place.

Works with any engine
Unity Unreal Engine Godot Custom Engine Web / HTML5

Plans that scale
with you

Start free, scale as you grow. Custom plans available for large studios and publishers.

Starter
Free
For indie studios and small games testing TIMA.
  • Up to 1,000 MAP
  • TIMA ID verification
  • Basic trust scores
  • Community reports
  • Standard API access
Get Started
Enterprise
Custom
For publishers and studios with large player bases.
  • Unlimited MAP
  • Full platform access
  • Dedicated account manager
  • Custom integrations
  • SLA guarantee
  • On-premise options
  • Early access to new features
Contact Sales

MAP = Monthly Active Players. All plans include SSL, GDPR compliance, and end-to-end encryption.

Ready to make your game
fairer?

Book a 30-minute demo and we'll show you exactly how TIMA integrates with your game — live.